Benjamin Franklin

Liceo del Libro y Novela moderna y clásica

Programa Tus Proyectos Con Scratch 3.0: Una Guía Visual Para Programar Animaciones, Juegos, Ilusiones Ópticas, Música

Resumen del Libro

Libro Programa Tus Proyectos Con Scratch 3.0: Una Guía Visual Para Programar Animaciones, Juegos, Ilusiones Ópticas, Música

A step-by-step visual guide to building your own computer games using Scratch 3.0 Scratch 3.0 has landed, so stay ahead of the curve with this fully updated guide for beginner coders. Kids will love the step-by-step, visual approach that makes even the most difficult coding concepts fun and easy to understand. Coding Games in Scratch, 2nd Edition, blends coding theory with the practical task of creating exciting games. Children learn the fundamentals of computer programming by seeing how to build their own games. Coding theory is taught through practical tasks, so young programmers don't just learn how computer code works; they learn why it's done that way. Jumpy Monkey shows them how to simulate gravity in their games, or they can give Dog's Dinner a try to learn about collision detection. Once they've zoomed through the book, the possibilities are endless!

Ficha del Libro

Total de páginas 224

Autor:

  • Jon Woodcock

Categoría:

Formatos Disponibles:

PDF, EPUB, MOBI

Descargar Libro

Valoración

Popular

3.1

76 Valoraciones Totales


Más libros de la temática Juvenil No Ficción

La secreta mision del 6.21

Libro La secreta mision del 6.21

María José grieves at the loss of her mother who died in childbirth. She has difficulty sharing her feelings with her father and the distance between them grows with the appearance of a new woman. Her father gets another job which forces them to move to another neighborhood. The new house is small, but is near an ice cream store owned by Mr. Beto. In the store, María José makes friends with girls and boys her own age, but also meets Mr. Beto and his friends. María José and her friends try to help Mr. Beto when he comes down with a sudden illness.

Cómo dibujar dinosaurios

Libro Cómo dibujar dinosaurios

Se trata de un manual con el que los lectores aprenderán los principio básicos para dibujar dinosaurios. El libro describe detalladamente cómo dibujar la cabeza, los ojos, los dientes, las garras, las zarpas y el cuerpo de estas criaturas. Asimismo, el lector encontrará ejemplos de reptiles voladores, depredadores marinos, y dinosaurios carnívoros, herbívoros, gigantes y acorazados. El manual también incluye información curiosa sobre los paisajes y los escenarios más típicos de las distintas especies de estos seres del pasado.

Empujar y jalar (Pushes and Pulls)

Libro Empujar y jalar (Pushes and Pulls)

Featuring TIME For Kids content, this Spanish resource, Empujar y jalar (Pushes and Pulls), aligns with NGSS standards to teach young learners about forces and interactions. The engaging photos encourage students to describe what is happening using their own words. This full-color, wordless picture book can be used in the classroom or at home to teach children the difference between pushing and pulling.

Novedades Literarias



Últimas Búsquedas


Categorías Destacadas